Animations

Animations change properties of objects. Animations map input values to output property values. The input value is most often time, but you can use property values too. Animations can be either background animations or are triggered by events.

In Kanzi you can create:

In Kanzi animations are formed using:

Animation sharing and targeting

Animation sharing is when one animation animates several or a group of objects. All animations in Kanzi are shared. You can use animation clips and data items multiple times in multiple contexts. You can select the target for an animation in the Play Animation action, for timeline entries in timeline sequences, and for animation child clips for hierarchical animations.

Target animation takes the animated property’s starting value from the object's current property value and the target value from a designated target object's current property value. To use the target animation set a new value for the target object’s property and trigger the animation. As the new animation takes its new starting value from the current property value, the animations run smoothly even if launched in the middle of an ongoing animation.

See also

Creating a simple animation

Animating movement

Animating property values

Animating an object for the duration of its lifetime

Changing the interpolation mode between keyframes

Editing timeline sequences

Editing animation clips

Animations best practices